During my time at the Technicolor Experience Center I had the pleasure of developing Emmy-award winning director Lynette Wallworth’s Awavena, an immersive nonfiction narrative detailing the story of the Yawanawa tribe’s first female shaman. Utilizing stereo 360 video, photogrammetry, LIDAR scanning technology we were able to tell the shaman Hushahu’s unique life story.
Awavena has been showcased at the World Economic Forum, LA Film Festival, Carriageworks, and FilmGate Interactive Media Festival/Art Basel Week (for which it won Best Immersive Documentary). It was also nominated for awards at Sundance and the Venice Biennale.
Based on the live-action short, The Wonder Buffalo VR experience combines photogrammetry scanned environments and depth kit captures to tell the story of Ann, a first-generation Thai American whose mother is disparaging of her weight.
Wonder Buffalo won the ETC@USC Innovation Technology Award, 2016.
The Mill produced art for Walmart’s How To Train Your Dragon branded experience. I was tasked with reviewing all our deliverables and mitigating any issues the developers over at Spatial& may have had during integration.
The Mill produced art for the Peterson Automotive Museum’s limited exhibit, “Hollywood Dream Machines: Worlds Reimagined,” a Hololens experience.
My job entailed prepping delivereables to the remote development team as well as writing mobile-capable shaders and particle effects that embodied both Halo and Back to the Future’s respective art styles.