Video games are a form of communication. Similar to film, music, or any artistic medium, the
purpose of a game is to express an idea or a collection of ideas in a way that keeps the user
engaged and entertained from beginning to end. A timeless masterpiece is considered great
not because of the canvas it’s painted on or the hardware it runs on, but rather by the message
it conveys and the emotions it invokes: its substance.
However, it goes without saying ~
medium cannot be ignored. A virtual reality game is not merely a video game that runs on
a virtual reality system, just as a talkie is not a silent film recorded with sound. Without
attention to the medium a virtual reality experience will lack its sense of reality. As the rebirth
of a truly revolutionary platform dawns these are the questions that must be addressed. The
answers hide in plain sight: among the successes and failures of prior media. Those who
believe console games or mobile games can simply be ported to virtual reality ~ such as the
silent thespians who simply lacked the voice ~ will be phased out by the consumer demand for
real VR titles.
XR Developer at the Technicolor Experience Center
Worked with New Reality Co, The Mill, the Metropolitan Museum of Art (MediaLab), and Artix Entertainment.
Graduated from Saint Ann's High School, Brooklyn Heights
Studied at USC's School of Cinematic Arts (Interactive Media & Games Devision)